Friday, June 1, 2012

Campaign Setting: The Aquasphere

I pulled an old campaign setting out of an old GM binder this week to develop for a Burning Wheel Gold game which crept up on me.  Here's a map of an eighth of the world.

Imagine a giant, planet-sized air bubble floating around in the bottomless Elemental Plane of Water.  On the inside of this bubble, landmasses float around, creating island chains where their peaks pop out of the water into the bubble.  In the center of the bubble is The Aurum, some sort of fleshy, light-emitting mass which gives the inside of the bubble night and day, and heat.  Giant vortexes of funneled water rise from the magnetic poles of the bubbles to The Aurum.  It's a world of violent, lost jungles and fantastical swashbuckling cultures.  Strange weather conditions, and bizarre aquatic creatures.  This is the Aquasphere.

It's been fun developing some details of a campaign setting for a Burning Wheel game, since so much focus is based on player agency I've relied on all of my players to add details to the setting we're building.  I also enjoyed the first map I've drawn with my new set of Rapidograph pens, which take some getting used to.  I'm not great at mapping, but it's something I hope to be great at someday.

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